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Where multiplayer with friends

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Fireeeeeee

🙏🙏

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Love the game, but I do have some suggestions:

- Make it so that you can view the teams of the current #1 and all prior number ones, so that you can strategize around the current and previous meta

-Stagger makes the spear guy a little too strong due to it outranging all of the other close-range units (Maybe lower the knock-back speed a little, or give knock-back invulnerability for a bit after being hit)

-The quarterback's AI is broken because it always charges one unit, and then it starts to circle the unit. If it doesn't do this, it will start to run away from other units once it reaches low health (maybe give it the targeting priority of the exploding guy).

-Regeneration should be a common and vampirism should be a rare (maybe change some of the potion and hat prices to fit their current power in the meta game)

-The sniper should be able to spread its on-hit effects to targets hit by the piercing of the bullet

-(I think this is a bug) When killed, exploding  units still count as being alive

-Maybe change the hat so that instead of providing money on kill, it provides money at the end of the round if the unit is still alive (to support larger teams)

-potential new unit (for funsies) baseball guy: has a hard-hitting melee attack like the swordsman that knocks enemies back a lot(anti super melee) and can launch a baseball at enemies that deals only a portion of its actual damage

-Maybe make it so that some units have different damage scaling (sniper gets extra, dagger & spear guy get less)

I hope that I didn't overwhelm you with all of these suggestions. Have a good day(^u^)!

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Hi! Thank you so much playing (you have beaten me many times) and for those suggestions, it really means a lot. Many of your suggestions are already in the pipeline.

The exploding guy counts as alive since we wanted it to be kind of a come-back mechanic. We think its fun when you can get a draw out of a hard matchup.

Funnily enough, we tried implementing the baseball guy in early development, but we cut him from the initial release. Maybe he’ll have a comeback :)

Different damage scaling sounds interesting, well take a look at that, would mixup the current meta for sure.

Anyways stay tuned for future updates, maybe you’ll see some of your suggestions <3

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What I mean is that the exploding guy can win games, not just that he can tie them (I should have clarified this)

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Thanks for the game -- it's tons of fun! Vampirism seems OP at the moment, maybe because of the speed boost it gives or maybe it could drop health more significantly (it currently doesn't seem to reduce the health of the dagger guy at all).

Hi! Thanks so much for the kind words, we’re really happy you’re enjoying the game.

Yeah, Vampirism is really strong now, but we’ll roll out some patches soon that should fix the really op (and broken) stuff :)

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Very fun game! Noticed a couple of things that might be bugs? sometimes items don't lock when right clicking them/dragging them to the lock icon, and sometimes I notice that units with very high movement speed stats seem to be running at the same speed as units that have base speed, but the biggest one is that sometimes I'll get less money for a round than I should like 8 instead of 10, not sure why cause it seems to be just random.

Hi! Thanks so much. We are on our way on tackling some of those issues you mentioned. The money has a hidden system thats based on lost hearts, win/loss, etc. But good point we could display that :)

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Giving money bonus on kill for one unit encourages a player to have a single money-farming gigachad.

Some ideas:

Hat gives +5 coins next round and disappears - that would make it medium risk medium reward item

First 3 rerolls are free - more predictable RNG

Make poison instakill after 3 seconds instead of gradual slow damage - counter to solo oriented teams

Make 3 separate slots for locked items - locked items are placed there and then bought/replaced. That would allow for better planning.

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Thanks for the suggestions, you’re right, we’’ll look into that :)

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I got #1 with one sword guy (I named him Gerald) by giving him the money hat and vampirism and having him devour every fruit in sight until he became an immortal beast who couldn't physically die.

(I think that teams need to be buffed.)

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I did it again with the dagger guy (I named him George).

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Lol, I've just witnessed your supersonic furball decapitate my giga-guy in one hit on round 8

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He has zoomies

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Oh… looking into some hot fixes atm, you guys really find the busted stuff within just a few hours, respect

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Given the opportunity, players will optimize the fun out of a game

-Some smart guy on the Internet

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Finally got #1, used slow rapidfire tesla sniper and 4 money archers behind, in round 22 sold archers to prevent zap damage. Rn tesla defies any purpose of 4 team members except for money hats, either it should be nerfed or everything else should be buffed. Also, knockback from sniper completely stops even the fastest units, making it weaker against very fast units would allow for melee playstyles in late rounds. And big ramming bear is very inconsistent, idk what to suggest there.

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Hi! Congrats on getting number one, we’re really happy you’re that invested in our game! Thanks for pointing out the current meta and balance issues, we are on our ways on releasing a balancing patch soon. We’ll post an update here on itch as soon as it’s ready :)

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Where can I find patch notes?

Hi, we just launched this week, we‘ll post patch notes here on itch as soon as we update something. Thanks for playing :)

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Definitely one of the more addicting auto-battler games I have played in a while. You just wanna keep on playing to reach the top. Lovely lil'guys

Thanks, and congrats on being the champ for so long :P

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<3

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